GemDiagram Docs

Pleochroism (Alexandrite)

Most gem materials show one color regardless of viewing direction. A pleochroic material shows different colors depending on which way light travels through its crystal structure — the classic example is alexandrite, which can look bluish-green or purplish-red depending on the angle and the light source. GemDiagram models this for one built-in material.

Selecting it

Choose Chrysoberyl (Alexandrite) from the Material dropdown. The body Color row immediately grays out and stops responding to input:

The Material card with Chrysoberyl (Alexandrite) selected — the Color swatch and hex field are disabled and greyed out
Alexandrite's three colors are fixed by the material — the body-color picker has nothing to set.

This material defines its own three colors, so there's no single body color for you to pick — the picker disables itself rather than showing a value that wouldn't actually be used.

How it's modeled

Internally, the material carries three fixed hex colors instead of one.

Each of the three colors is treated as its own absorption coefficient along one of three axes, and the Realistic-mode shader blends between them based on each traced ray's direction through the stone — so different facets, and the same facet seen from different viewing angles, can show different members of the trio. Color depth still applies the same way it does for any other material; it's only the single-color picker that's replaced.

Note

Chrysoberyl (Alexandrite) is the only built-in material with this three-color treatment right now. Every other material uses the single body color you set in the Color row.

Why this matters for your design

If you're designing specifically to show off alexandrite's color change, faceting choices that change how light exits the stone — pavilion angle, crown angle, facet count per tier — change which of the three colors dominates from a given viewing direction, just as they would for any other material's brightness. There's no separate "pleochroism" control to tune; it falls out of the same angle and index-wheel decisions covered in Faceting Workflow: Angle, Index Wheel & Cut Distance.